Build a character
Character Concept
Step one
Pick your race and where your character comes from.
Ancestry
Step two
Decide how your character grew up.
Background
Step three
Pick from one of the main classes.
Depending on your class, you will likely need to pick a specialisation at the same time. These include a Sorcerer's bloodline, a Cleric's domain or a Barbarian's totem.
Class
Step four
Ability Scores
Add up the ability score bonuses you get from your ancestry, background and class, each of which provides +2 or -2 to a number of abilities.
You also get four free ability boosts to allocate as you wish. Each provides a +2 or -2 to a different ability.
No ability score may be above 18 at level one.
Your key ability comes from your class, and is used to determine your class DC.
Details
Key Ability |
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Strength |
10+ | ⇒ |
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Dexterity |
10+ | ⇒ |
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Constitution |
10+ | ⇒ |
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Intelligence |
10+ | ⇒ |
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Wisdom |
10+ | ⇒ |
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Charisma |
10+ | ⇒ |
Health
Calculate your starting hit points.
Proficiencies
Refer to your ancestry, background, class and feats to determine what your initial proficiencies are.
Then spend the skill proficiencies your class provides to upgrade skills.
Weapon and Armour |
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Skills |
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Step five
Work out what your character owns at the start of the game, including clothes and weapons.
Starting money
150 sp
Equipment
Weapon |
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Armour |
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Gear |
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Character
Ability Scores
Strength |
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Dexterity |
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Constitution |
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Intelligence |
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Wisdom |
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Charisma |
Proficiency
Languages
Ancestry
Background
Class
Archetypes
Skills
Acrobatics | = |
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Arcana | = |
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Athletics | = |
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Crafting | = |
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Deception | = |
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Diplomacy | = |
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Intimidation | = |
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Medicine | = |
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Nature | = |
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Occultism | = |
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Performance | = |
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Religion | = |
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Society | = |
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Stealth | = |
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Survival | = |
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Thievery | = |
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Lore | = |
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Class DC
Speed
Perception
Saving Throws
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Weapons
Ammunition
Health
Armour Class
Bonus |
Bonus |
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Armour Class |
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Touch AC |
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Armour
to AC
Penalty
Penalty
Shield
Penalty
Actions
Reactions
Ancestry Feats
General Feats
Skill Feats
Resonance
Resonance
Resonance
Items
Inventory
Magic Items
Bulk
10 L = 1 bulk
Sorcerer
Bloodline
Power 1
Power 6
Power 10
Spell Points
per day
points
Gain bonus spell points with each bloodline power.
today
Spells
known |
Level |
per day |
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8 | ||
9 |