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Build A Character
Step One
Pick your race and heritage.
CRB p33
Ancestry
Step Two
Decide how your character grew up.
CRB p60
Background
Step Three
Pick one of the available classes.
CRB p67
You may need to pick a subclass (bloodline, doctrine etc).
Class
Step Four
Add up your ability scores:
CRB p20
Several +2 and -2 from your ancestry.
Optionally, -2 in two abilities and +2 in one other.
Two +2 from your background, one a free choice.
One +2 from your class.
Free +2 to any FOUR abilities.
Ability Scores
Strength |
10 + | ⇒ | ⇒ | |||||||
Dexterity |
10 + | ⇒ | ⇒ | |||||||
Constitution |
10 + | ⇒ | ⇒ | |||||||
Intelligence |
10 + | ⇒ | ⇒ | |||||||
Wisdom |
10 + | ⇒ | ⇒ | |||||||
Charisma |
10 + | ⇒ | ⇒ |
Calculate your hit points.
CRB p67
Step Five
Gain proficiencies from your background and class.
CRB p68
Your proficiency bonuses at level 1 are: 0, 3, 5, 7 and 9. They increase as you level up.
Become trained in a number of skills based on your class.
If two sources give you training in the same skill, they don't add up. You may be able to spend the training elsewhere.
Proficiency
Saving Throws:
Fortitude
Reflex
Will
Proficiencies:
Perception
Class DC
Spell Attack/DC
Background Skill
Lore Skill
Step Six
Work out what your character owns.
CRB p271
Equipment
Kit |
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Weapons |
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Ammunition |
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Armour & Clothes |
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Gear |
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Other |
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Build A Character
Pathfinder Society
Available Options
Pathfinder Society characters must be at least young adults, and may not be evil.
Check online to see which options are legal.
https://paizo.com/pathfinderSociety
Step Seven
Register your character with Paizo.
Pathfinder Society
Register on:https://paizo.com/organizedPlay/myAccount
Step Eight
Gain networking points to represent your training with the Pathfinder Society.
1pt |
Your free consumable may be taken from your school's item list. | |
2pts |
Trained in one lore skill. At level 5, gain a bonus skill feat. | |
3pts |
Second free consumable taken from your school's item list, up to half your level. |
Pathfinder Training
Networking points can be spent to buy consumables or lore skills.
Gain 50% extra downtime between missions (12 days rather than 8).
Scrolls |
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Spells |
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Swords |
Step Nine
Pick a Pathfinder faction.
Faction
Faction Boon
Step Ten
Find a game through your local Venture-Captain or online.
Start each game with one hero point and a free comsumable.
Play
Holy water, lesser bomb (alchemist), lesser antidote, lesser antiplague, minor healing potion
Lesser healing potion, potion of water breathing
Moderate bomb
Boons
Step Eleven
Get rewarded for completing adventures.
Fame represents your standing within the Pathfinder Society. Fame can be use to purchase faction boons.
Reputation represents your standing within your faction. A higher reputation unlocks faction boons you can purchase.
Rewards
1 |
|
2 |
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3 |
Boon
Treasure
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Reference
Fighter
Fighting for honor, greed, loyalty, or simply the thrill of battle, you are an undisputed master of weaponry and combat techniques. You combine your actions through clever combinations of opening moves, finishing strikes, and counterattacks whenever your foes are unwise enough to drop their guard. Whether you are a knight, mercenary, sharpshooter, or blade master, you have honed your martial skills into an art form and perform devastating critical attacks on your enemies.
During combat encounters...You strike with unmatched accuracy and use specialized combat techniques. A melee fighter stands between allies and enemies, attacking foes who try to get past. A ranged fighter delivers precise shots from a distance.
During social encounters...You can be an intimidating presence. This can be useful when negotiating with enemies, but is sometimes a liability in more genteel interactions.
While exploring...You keep up your defenses in preparation for combat, and keep an eye out for hidden threats. You also overcome physical challenges in your way, breaking down doors, lifting obstacles, climbing adeptly, and leaping across pits.
CRB p141
Actions
Single Action
2-Action Activity
3-Action Activity
Reaction
Free Action
CRB p17
StrideMove up to your speed.
StepCarefully step 5ft without provoking reactions.
StrikeAttack with a weapon or unarmed. On a critical success, deal double damage and possibly other effects.
ReleaseDrop an item or take one hand off a weapon. Does not trigger reactions.
DelayPostpone your turn until later; jump in as a free action. You cannot use reactions until then.
ReadyPrepare an action to take outside your turn on a certain trigger.
Tumble Through (Acrobatics)Attempt a check against an enemy's Reflex DC. If successful, move through their space at half speed. If you fail, trigger reactions.
Grapple (Athletics)Attempt an Athletics check against an enemy's Fortitude DC. If successful, enemy is grabbed; or restrained on a critical success.
Escape (Unarmed Attack)Attempt an unarmed attack against the Athletics DC of a creature grabbing you (or Thievery DC of one who tied you up). Escape if successful; move 5ft on a critical success.
CRB p470
Proficiency
Untrained
Trained
Expert
Master
Legendary
Checks
≥ AC/DC + 10
≥ AC/DC
< AC/DC
≤ AC/DC - 10
Critical
Success
Success
Failure
Critical
Failure
Roll 20:one step higher
Roll 1:one step lower
CRB p444
Basic Saving Throw
0
No effect
½
Damage
1 ×
Damage
2 ×
Damage
CRB p449
Action traits
ConcentrateCannot use more than one of these at once.
FlourishYou can only use this once per turn.
OpenMust be the first open or attack action this turn.
PressUse this directly after another attack.
StanceEnter a stance as an action. Cannot use two stances at once, or enter two on the same turn.
Weapon traits
AgileMultiple Attack Penalty reduced to -4.
DisarmCan use this weapon to disarm. Add the weapon's attack bonus to an Athletics check to disarm.
FatalOn a critical hit, increase the damage die size and add one more damage die.
FinesseCan add your Dex rather than Str to attack rolls. Does not affect damage.
ForcefulThe second attack on a turn gains a damage bonus equal to the number of damage dice. The third gains twice that bonus.
Non-lethalKnock an enemy out rather than killing them. -2 to make a lethal attack.
SweepAttack multiple enemies. Gain +1 to attack a different enemy on the same turn.
ThrownCan be thrown as a ranged weapon. Use your Strength modifier for the attack bonus.
TwinUse as a pair. When attacking with the second of these on a turn, gain a damage bonus equal to the number of damage dice.
VersatileCan deal a different damage type.
CRB p282
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Abilities
Ability Modifier = (Ability Score - 10) ÷ 2
Proficiency
Character
Archetypes |
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of |
3 | ||
of |
3 | ||
of |
3 |
Skills
Acrobatics |
= | DEX |
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Arcana |
= | INT |
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Athletics |
= | STR |
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Crafting |
= | INT |
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Deception |
= | CHA |
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Diplomacy |
= | CHA |
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Farming Lore |
= | INT |
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Intimidation |
= | CHA |
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Medicine |
= | WIS |
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Nature |
= | WIS |
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Occultism |
= | INT |
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Performance |
= | CHA |
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Religion |
= | WIS |
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Society |
= | INT |
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Stealth |
= | DEX |
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Survival |
= | WIS |
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Thievery |
= | DEX |
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= | |||||||
= | |||||||
= |
AssuranceMay use 10 + proficiency bonus (inc level, but no other bonuses) rather than roll.
Skill Actions
Tumble Through (Acrobatics)Attempt a check against an enemy's Reflex DC. If successful, move through their space at half speed. If you fail, trigger reactions.
Grapple (Athletics)Attempt an Athletics check against an enemy's Fortitude DC. If successful, enemy is grabbed; or restrained on a critical success.
Escape (Unarmed Attack)Attempt an unarmed attack against the Athletics DC of a creature grabbing you (or Thievery DC of one who tied you up). Escape if successful; move 5ft on a critical success.
Perception
Perception DC = 10 + Perception Bonus
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Speed
Stride
Actions
Attack of OpportunityMake a melee strike when a creature within your reach acts, attacks or moves. On a critical hit, their action is disrupted.
Focus
1
2
3
Weapons
Weapon Specialisation
Greater Weapon Specialisation
Attacks
Multi-Attack Penalty
Health
Armour Class
Raise Shield
Shield BlockDeduct hardness, then apply remaining damage to both shield and yourself.
Shield Block
Saving Throws
= | CON |
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= | DEX |
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= | WIS |
Save DC = 10 + Save Bonus
Upgraded success at Will saves.
When you become frightened, reduce it by 1.
Upgraded success at Fortitude saves.
Upgraded success at Reflex saves.
Effects
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ancestry
Human
HumanoidHuman
Heritage
Skilled Human
Trained in one skill.
Expert in that skill.
Background
Farmhand
Background Skill Feat
Proficiencies
General Feats
Advancement
1 |
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2 |
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3 |
Bravery |
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4 |
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5 |
Weapon Mastery |
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6 |
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7 |
May be master in skills, Weapon Specialisation |
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8 |
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9 |
Combat Flexibility |
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10 |
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11 |
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12 |
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13 |
Weapon Legend |
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14 |
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15 |
May be legendary in skills, Improved Flexibility, Greater Weapon Specialisation |
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16 |
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17 |
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18 |
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19 |
Versatile Legend |
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20 |
Skill Feats
Notes
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Fighter
Class DC
Attack of Opportunity
Attack of Opportunity
When a creature within your reach acts, attacks or moves, you may make a melee strike.
If you make a critical hit, the enemy's action is disrupted.
Bravery
Any time you become frightened, reduce the amount by 1.
Fighter Weapon Mastery
Simple and martial weapons.
Advanced weapons.
Gain the critical specialisation effect for all weapons for which you have master proficiency.
Simple and martial weapons.
Advanced weapons.
All simple and martial weapons.
All advanced weapons.
Versatile Legend
All simple and martial weapons.
All advanced weapons.
Fighter Feats
Combat Flexibility
Choose a temporary feat each day, up to level 8. You must qualify for the feat.
Improved Flexibility
Gain a second temporary feat, up to level 14. Your first temporary feat may be used to qualify for the second feat.
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Inventory
Items
10 light = 1 bulk
Backpack
bulk of items in backpack
Expendables
Money
1000 coins = 1 bulk