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Build A Character
Step One
Pick your race and heritage.
CRB p33
Ancestry
Step Two
Decide how your character grew up.
CRB p60
Background
Step Three
Pick one of the available classes.
CRB p67
You may need to pick a subclass (bloodline, doctrine etc).
Class
Step Four
Add up your ability scores:
CRB p20
Several +2 and -2 from your ancestry.
Optionally, -2 in two abilities and +2 in one other.
Two +2 from your background, one a free choice.
One +2 from your class.
Free +2 to any FOUR abilities.
Ability Scores
Strength |
10 + | ⇒ | ⇒ | |||||||
Dexterity |
10 + | ⇒ | ⇒ | |||||||
Constitution |
10 + | ⇒ | ⇒ | |||||||
Intelligence |
10 + | ⇒ | ⇒ | |||||||
Wisdom |
10 + | ⇒ | ⇒ | |||||||
Charisma |
10 + | ⇒ | ⇒ |
Calculate your hit points.
CRB p67
Step Five
Gain proficiencies from your background and class.
CRB p68
Your proficiency bonuses at level 1 are: 0, 3, 5, 7 and 9. They increase as you level up.
Become trained in a number of skills based on your class.
If two sources give you training in the same skill, they don't add up. You may be able to spend the training elsewhere.
Proficiency
Saving Throws:
Fortitude
Reflex
Will
Proficiencies:
Perception
Class DC
Spell Attack/DC
Background Skill
Lore Skill
Step Six
Work out what your character owns.
CRB p271
Equipment
Kit |
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Weapons |
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Ammunition |
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Armour & Clothes |
|
Gear |
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Other |
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Build A Character
Pathfinder Society
Available Options
Pathfinder Society characters must be at least young adults, and may not be evil.
Check online to see which options are legal.
https://paizo.com/pathfinderSociety
Step Seven
Register your character with Paizo.
Pathfinder Society
Register on:https://paizo.com/organizedPlay/myAccount
Step Eight
Gain networking points to represent your training with the Pathfinder Society.
1pt |
Your free consumable may be taken from your school's item list. | |
2pts |
Trained in one lore skill. At level 5, gain a bonus skill feat. | |
3pts |
Second free consumable taken from your school's item list, up to half your level. |
Pathfinder Training
Networking points can be spent to buy consumables or lore skills.
Gain 50% extra downtime between missions (12 days rather than 8).
Scrolls |
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Spells |
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Swords |
Step Nine
Pick a Pathfinder faction.
Faction
Faction Boon
Step Ten
Find a game through your local Venture-Captain or online.
Start each game with one hero point and a free comsumable.
Play
Holy water, lesser bomb (alchemist), lesser antidote, lesser antiplague, minor healing potion
Lesser healing potion, potion of water breathing
Moderate bomb
Boons
Step Eleven
Get rewarded for completing adventures.
Fame represents your standing within the Pathfinder Society. Fame can be use to purchase faction boons.
Reputation represents your standing within your faction. A higher reputation unlocks faction boons you can purchase.
Rewards
1 |
|
2 |
|
3 |
Boon
Treasure
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Reference
Rogue
You are skilled and opportunistic. Using your sharp wits and quick reactions, you take advantage of your opponents’ missteps and strike where it hurts most. You play a dangerous game, seeking thrills and testing your skills, and likely don’t care much for any laws that happen to get in your way. While the path of every rogue is unique and riddled with danger, the one thing you all share in common is the breadth and depth of your skills.
During combat encounters...You move about stealthily so you can catch foes unawares. You’re a precision instrument, more useful against a tough boss or distant spellcaster than against rank-and-file soldiers.
During social encounters...Your skills give you multiple tools to influence your opposition. Pulling cons and ferreting out information are second nature to you.
While exploring...You sneak to get the drop on foes and scout for danger or traps. You’re a great asset, since you can disable traps, solve puzzles, and anticipate dangers.
CRB p179
Actions
Single Action
2-Action Activity
3-Action Activity
Reaction
Free Action
CRB p17
StrideMove up to your speed.
StepCarefully step 5ft without provoking reactions.
StrikeAttack with a weapon or unarmed. On a critical success, deal double damage and possibly other effects.
ReleaseDrop an item or take one hand off a weapon. Does not trigger reactions.
DelayPostpone your turn until later; jump in as a free action. You cannot use reactions until then.
ReadyPrepare an action to take outside your turn on a certain trigger.
Sneak (Stealth)Move at half speed. The GM rolls your stealth check in secret. Gain +2 from cover or +4 from greater cover. You cannot sneak without concealment.
Disable a Device (Thievery)Achieve 1 success (2 on a critical) towards disabling a device. Thieves' tools may be required.
Pick a Lock (Thievery)Achieve 1 success (2 on a critical) towards opening a lock. Thieves' tools may be required.
CRB p470
Proficiency
Untrained
Trained
Expert
Master
Legendary
Checks
≥ AC/DC + 10
≥ AC/DC
< AC/DC
≤ AC/DC - 10
Critical
Success
Success
Failure
Critical
Failure
Roll 20:one step higher
Roll 1:one step lower
CRB p444
Basic Saving Throw
0
No effect
½
Damage
1 ×
Damage
2 ×
Damage
CRB p449
Action traits
ConcentrateCannot use more than one of these at once.
FlourishYou can only use this once per turn.
IncapacitationCreatures with a level more than twice the spell level, or more than the item level, treat the result of a check to incapacitate as one step higher.
SecretThe GM rolls this check in secret.
Weapon traits
AgileMultiple Attack Penalty reduced to -4.
DeadlyOn a critical hit, add another damage die.
DisarmCan use this weapon to disarm. Add the weapon's attack bonus to an Athletics check to disarm.
FinesseCan add your Dex rather than Str to attack rolls. Does not affect damage.
Non-lethalKnock an enemy out rather than killing them. -2 to make a lethal attack.
VersatileCan deal a different damage type.
CRB p282
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Abilities
Ability Modifier = (Ability Score - 10) ÷ 2
Proficiency
Character
Archetypes |
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---|---|---|---|
of |
3 | ||
of |
3 | ||
of |
3 |
Skills
Acrobatics |
= | DEX |
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Arcana |
= | INT |
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Athletics |
= | STR |
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Crafting |
= | INT |
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Deception |
= | CHA |
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Diplomacy |
= | CHA |
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Intimidation |
= | CHA |
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Medicine |
= | WIS |
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Nature |
= | WIS |
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Occultism |
= | INT |
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Performance |
= | CHA |
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Religion |
= | WIS |
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Society |
= | INT |
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Stealth |
= | DEX |
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Survival |
= | WIS |
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Thievery |
= | DEX |
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Underworld Lore |
= | INT |
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= | |||||||
= | |||||||
= |
AssuranceMay use 10 + proficiency bonus (inc level, but no other bonuses) rather than roll.
Skill Actions
Sneak (Stealth)Move at half speed. The GM rolls your stealth check in secret. Gain +2 from cover or +4 from greater cover. You cannot sneak without concealment.
Disable a Device (Thievery)Achieve 1 success (2 on a critical) towards disabling a device. Thieves' tools may be required.
Pick a Lock (Thievery)Achieve 1 success (2 on a critical) towards opening a lock. Thieves' tools may be required.
Perception
Perception DC = 10 + Perception Bonus
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Speed
Stride
Actions
SeekSense undetected creatures in a 60ft cone; +2 to detect creatures in a 30ft cone.
Focus
1
2
3
Weapons
Weapon Specialisation
Greater Weapon Specialisation
Attacks
Multi-Attack Penalty
Health
Armour Class
Raise Shield
Shield BlockDeduct hardness, then apply remaining damage to both shield and yourself.
Shield Block
Saving Throws
= | CON |
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= | DEX |
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= | WIS |
Save DC = 10 + Save Bonus
Upgraded success at Reflex saves.
Reduced failure at Reflex saves.
On failing a Reflex save, take half damage.
Upgraded success at Will saves.
Effects
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ancestry
Elf
ElfHumanoid
Low-Light VisionSee in dim light.
Heritage
Whisper Elf
Listen to hidden creatures in a 60ft cone.
+2 to detect creatures in a 30ft cone.
Background
Criminal
Background Skill Feat
Proficiencies
General Feats
Advancement
1 |
1d6 | |||||||
2 |
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3 |
Deny Advantage |
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4 |
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5 |
2d6 | |||||||
6 |
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7 |
May be master in skills, Weapon Specialisation |
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8 |
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9 |
Debilitating Strike |
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10 |
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11 |
3d6 | |||||||
12 |
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13 |
Master Tricks |
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14 |
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15 |
May be legendary in skills, Greater Weapon Specialisation |
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16 |
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17 |
4d6 | |||||||
18 |
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19 |
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20 |
Master Strike |
Skill Feats
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Rogue
Class DC
Sneak Attack
Precision damage
When you attack a flat-footed opponent with an agile or finesse weapon/unarmed strike, or a ranged weapon.
Surprise Attack
On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted yet are flat-footed.
Deny Advantage
Not flat-footed to hidden, undetected or flanking creatures, or surprise attacks by creatures up to your level.
Weapon Tricks
When you make a critical hit with a suitable weapon, apply the weapon's critical specialisation effect.
Debilitating Strike
On hitting a flat-footed target, inflict an effect until the end of your next turn:
-10ft to target's speed
Target is enfeebled 1
Double Debilitation
Apply two effects.
Master Strike
When your strike hits a flat-footed creature and deals damage, they must also attempt a Fortitude save.
- Critical Success
- No effect
- Success
- Enfeebled 2 for 1 round
- Failure
- Paralysed for 4 rounds
- Critical Failure
- Paralysed for 4 rounds, knocked unconscious for 2 hours, or killed (your choice)
Racket
Thief
When using a finesse melee weapon, you may add DEX to damage rather than STR.
Rogue Feats
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Inventory
Items
10 light = 1 bulk
Backpack
bulk of items in backpack
Expendables
Money
1000 coins = 1 bulk