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Build A Character
Step One
Pick your race and heritage.
CRB p33
Ancestry
Step Two
Decide how your character grew up.
CRB p60
Background
Step Three
Pick one of the available classes.
CRB p67
You may need to pick a subclass (bloodline, doctrine etc).
Class
Step Four
Add up your ability scores:
CRB p20
Several +2 and -2 from your ancestry.
Optionally, -2 in two abilities and +2 in one other.
Two +2 from your background, one a free choice.
One +2 from your class.
Free +2 to any FOUR abilities.
Ability Scores
Strength |
10 + | ⇒ | ⇒ | |||||||
Dexterity |
10 + | ⇒ | ⇒ | |||||||
Constitution |
10 + | ⇒ | ⇒ | |||||||
Intelligence |
10 + | ⇒ | ⇒ | |||||||
Wisdom |
10 + | ⇒ | ⇒ | |||||||
Charisma |
10 + | ⇒ | ⇒ |
Calculate your hit points.
CRB p67
Step Five
Gain proficiencies from your background and class.
CRB p68
Your proficiency bonuses at level 1 are: 0, 3, 5, 7 and 9. They increase as you level up.
Become trained in a number of skills based on your class.
If two sources give you training in the same skill, they don't add up. You may be able to spend the training elsewhere.
Proficiency
Saving Throws:
Fortitude
Reflex
Will
Proficiencies:
Perception
Class DC
Spell Attack/DC
Background Skill
Lore Skill
Step Six
Work out what your character owns.
CRB p271
Equipment
Kit |
|
Weapons |
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Ammunition |
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Armour & Clothes |
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Gear |
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Other |
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Build A Character
Pathfinder Society
Available Options
Pathfinder Society characters must be at least young adults, and may not be evil.
Check online to see which options are legal.
https://paizo.com/pathfinderSociety
Step Seven
Register your character with Paizo.
Pathfinder Society
Register on:https://paizo.com/organizedPlay/myAccount
Step Eight
Gain networking points to represent your training with the Pathfinder Society.
1pt |
Your free consumable may be taken from your school's item list. | |
2pts |
Trained in one lore skill. At level 5, gain a bonus skill feat. | |
3pts |
Second free consumable taken from your school's item list, up to half your level. |
Pathfinder Training
Networking points can be spent to buy consumables or lore skills.
Gain 50% extra downtime between missions (12 days rather than 8).
Scrolls |
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Spells |
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Swords |
Step Nine
Pick a Pathfinder faction.
Faction
Faction Boon
Step Ten
Find a game through your local Venture-Captain or online.
Start each game with one hero point and a free comsumable.
Play
Holy water, lesser bomb (alchemist), lesser antidote, lesser antiplague, minor healing potion
Lesser healing potion, potion of water breathing
Moderate bomb
Boons
Step Eleven
Get rewarded for completing adventures.
Fame represents your standing within the Pathfinder Society. Fame can be use to purchase faction boons.
Reputation represents your standing within your faction. A higher reputation unlocks faction boons you can purchase.
Rewards
1 |
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2 |
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3 |
Boon
Treasure
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Reference
Bard
You are a master of artistry, a scholar of hidden secrets, and a captivating persuader. Using powerful performances, you influence minds and elevate souls to new levels of heroics. You might use your powers to become a charismatic leader, or perhaps you might instead be a counselor, manipulator, scholar, scoundrel, or virtuoso. While your versatility leads some to consider you a beguiling ne’erdo- well and a jack-of-all-trades, it’s dangerous to dismiss you as a master of none.
During combat encounters...You use magical performances to alter the odds in favor of your allies. You confidently alternate between attacks, healing, and helpful spells as needed.
During social encounters...You persuade, prevaricate, and threaten with ease.
While exploring...You’re a font of knowledge, folktales, legends, and lore that provide a deeper context and helpful reconnaissance for the group’s adventure. Your spells and performances inspire your allies to greater discovery and success.
CRB p95
Actions
Single Action
2-Action Activity
3-Action Activity
Reaction
Free Action
CRB p17
StrideMove up to your speed.
StepCarefully step 5ft without provoking reactions.
StrikeAttack with a weapon or unarmed. On a critical success, deal double damage and possibly other effects.
ReleaseDrop an item or take one hand off a weapon. Does not trigger reactions.
DelayPostpone your turn until later; jump in as a free action. You cannot use reactions until then.
ReadyPrepare an action to take outside your turn on a certain trigger.
Identify Magic (Occultism/other)Take 10 minutes to identify a magical item, location or effect.
Earn Income (Performance)GM sets the hidden DC of the check.
CRB p470
Proficiency
Untrained
Trained
Expert
Master
Legendary
Checks
≥ AC/DC + 10
≥ AC/DC
< AC/DC
≤ AC/DC - 10
Critical
Success
Success
Failure
Critical
Failure
Roll 20:one step higher
Roll 1:one step lower
CRB p444
Basic Saving Throw
0
No effect
½
Damage
1 ×
Damage
2 ×
Damage
CRB p449
Action traits
ConcentrateCannot use more than one of these at once.
FortuneAffects how you roll the dice. Can only use one fortune effect at once; fortune and misfortune effects cancel out.
ManipulatePhysical action that may trigger reactions.
MetamagicUse directly before casting a spell to alter its effect.
Weapon traits
AgileMultiple Attack Penalty reduced to -4.
DeadlyOn a critical hit, add another damage die.
DisarmCan use this weapon to disarm. Add the weapon's attack bonus to an Athletics check to disarm.
FinesseCan add your Dex rather than Str to attack rolls. Does not affect damage.
Non-lethalKnock an enemy out rather than killing them. -2 to make a lethal attack.
ReachCan be used to attack enemies 10ft away.
TripCan use this weapon to trip, with its reach. Add the weapon's attack bonus to an Athletics check to trip.
VersatileCan deal a different damage type.
CRB p282
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Abilities
Ability Modifier = (Ability Score - 10) ÷ 2
Proficiency
Character
Archetypes |
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of |
3 | ||
of |
3 | ||
of |
3 |
Skills
Acrobatics |
= | DEX |
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Arcana |
= | INT |
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Athletics |
= | STR |
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Bardic Lore |
= | INT |
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Crafting |
= | INT |
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Deception |
= | CHA |
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Diplomacy |
= | CHA |
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Intimidation |
= | CHA |
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Medicine |
= | WIS |
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Nature |
= | WIS |
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Occultism |
= | INT |
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Performance |
= | CHA |
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Religion |
= | WIS |
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Society |
= | INT |
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Stealth |
= | DEX |
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Survival |
= | WIS |
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Theater Lore |
= | INT |
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Thievery |
= | DEX |
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= | |||||||
= |
AssuranceMay use 10 + proficiency bonus (inc level, but no other bonuses) rather than roll.
Skill Actions
Identify Magic (Occultism/other)Take 10 minutes to identify a magical item, location or effect.
Earn Income (Performance)GM sets the hidden DC of the check.
Perception
Perception DC = 10 + Perception Bonus
Keen Eyes+2 to seek out hidden or undetected creatures within 30ft. DC 3 to target a concealed creature, DC 9 to target a hidden creature.
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Speed
Stride
Actions
Inspire CourageBonus to attack, damage and saves against fear for allies within 60ft.
Focus
1
Counter PerformanceMake a performance to counter an auditory or visual effect. You and allies within 30ft can take that check in place of a saving throw.
2
3
Weapons
Weapon Specialisation
Attacks
Multi-Attack Penalty
Health
Armour Class
Raise Shield
Shield BlockDeduct hardness, then apply remaining damage to both shield and yourself.
Shield Block
Saving Throws
= | CON |
||||
= | DEX |
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= | WIS |
Save DC = 10 + Save Bonus
Upgraded success against emotion effects.
Upgraded success at Will saves.
Reduced failure at Will saves.
On failing a Will save, take half damage.
Effects
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ancestry
Halfling
HalflingHumanoid
Keen Eyes+2 to seek out hidden or undetected creatures within 30ft. DC 3 to target a concealed creature, DC 9 to target a hidden creature.
Heritage
Gutsy Halfling
Upgraded success against emotion effects.
Background
Entertainer
Background Skill Feat
Proficiencies
General Feats
Advancement
1 |
1st | |||||||
2 |
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3 |
Signature Spells |
2nd | ||||||
4 |
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5 |
3rd | |||||||
6 |
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7 |
May be master in skills |
4th | ||||||
8 |
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9 |
5th | |||||||
10 |
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11 |
6th | |||||||
12 |
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13 |
Weapon Specialisation |
7th | ||||||
14 |
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15 |
May be legendary in skills |
8th | ||||||
16 |
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17 |
9th | |||||||
18 |
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19 |
Magnum Opus |
10th | ||||||
20 |
Skill Feats
Notes
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Bard
Muse
Bonus Feat
Lingering Composition
Cast a cantrip composition with a 1 round duration, while making a Performance check.
- Critical Success
- Lasts 4 rounds
- Success
- Lasts 3 rounds
- Failure
- Lasts 1 round, but costs no focus
Spellcasting
1st |
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2nd |
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3rd |
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4th |
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5th |
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6th |
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7th |
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8th |
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9th |
Signature spells can be heightened without learning separately.
Compositions
Composition Cantrips
Spells cast at will
Composition Spells
Spells cast using Performance.
Cantrips
Spells
Bard Feats
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Spellbook
Bard
Composition Cantrips
Inspire Courage
To attack, damage and saves against fear for allies within 60ft.
Composition Spells
Counter Performance
Roll a performance check to counter an auditory or visual effect. You and allies within 30ft can take that result in place of a saving throw.
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Spellbook
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Inventory
Items
10 light = 1 bulk
Backpack
bulk of items in backpack
Expendables
Money
1000 coins = 1 bulk