© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Build A Character
Step One
Pick your race and heritage.
CRB p33
Ancestry
Step Two
Decide how your character grew up.
CRB p60
Background
Step Three
Pick one of the available classes.
CRB p67
You may need to pick a subclass (bloodline, doctrine etc).
Class
Step Four
Add up your ability scores:
CRB p20
Several +2 and -2 from your ancestry.
Optionally, -2 in two abilities and +2 in one other.
Two +2 from your background, one a free choice.
One +2 from your class.
Free +2 to any FOUR abilities.
Ability Scores
Strength |
10 + | ⇒ | ⇒ | |||||||
Dexterity |
10 + | ⇒ | ⇒ | |||||||
Constitution |
10 + | ⇒ | ⇒ | |||||||
Intelligence |
10 + | ⇒ | ⇒ | |||||||
Wisdom |
10 + | ⇒ | ⇒ | |||||||
Charisma |
10 + | ⇒ | ⇒ |
Calculate your hit points.
CRB p67
Step Five
Gain proficiencies from your background and class.
CRB p68
Your proficiency bonuses at level 1 are: 0, 3, 5, 7 and 9. They increase as you level up.
Become trained in a number of skills based on your class.
If two sources give you training in the same skill, they don't add up. You may be able to spend the training elsewhere.
Proficiency
Saving Throws:
Fortitude
Reflex
Will
Proficiencies:
Perception
Class DC
Spell Attack/DC
Background Skill
Lore Skill
Step Six
Work out what your character owns.
CRB p271
Equipment
Kit |
|
Weapons |
|
Ammunition |
|
Armour & Clothes |
|
Gear |
|
Other |
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Build A Character
Pathfinder Society
Available Options
Pathfinder Society characters must be at least young adults, and may not be evil.
Check online to see which options are legal.
https://paizo.com/pathfinderSociety
Step Seven
Register your character with Paizo.
Pathfinder Society
Register on:https://paizo.com/organizedPlay/myAccount
Step Eight
Gain networking points to represent your training with the Pathfinder Society.
1pt |
Your free consumable may be taken from your school's item list. | |
2pts |
Trained in one lore skill. At level 5, gain a bonus skill feat. | |
3pts |
Second free consumable taken from your school's item list, up to half your level. |
Pathfinder Training
Networking points can be spent to buy consumables or lore skills.
Gain 50% extra downtime between missions (12 days rather than 8).
Scrolls |
|||
Spells |
|||
Swords |
Step Nine
Pick a Pathfinder faction.
Faction
Faction Boon
Step Ten
Find a game through your local Venture-Captain or online.
Start each game with one hero point and a free comsumable.
Play
Holy water, lesser bomb (alchemist), lesser antidote, lesser antiplague, minor healing potion
Lesser healing potion, potion of water breathing
Moderate bomb
Boons
Step Eleven
Get rewarded for completing adventures.
Fame represents your standing within the Pathfinder Society. Fame can be use to purchase faction boons.
Reputation represents your standing within your faction. A higher reputation unlocks faction boons you can purchase.
Rewards
1 |
|
2 |
|
3 |
Boon
Treasure
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Reference
Ranger
Some rangers believe civilization wears down the soul, but still needs to be protected from wild creatures. Others say nature needs to be protected from the greedy, who wish to tame its beauty and plunder its treasures. You could champion either goal, or both. You might be a scout, tracker, or hunter of fugitives or beasts, haunting the edge of civilization or exploring the wilds. You know how to live off the land and are skilled at spotting and taking down both opportune prey and hated enemies.
During combat encounters...You can single out particular foes to hunt, making you better at defeating them. You target and brutalize your chosen foe with either a bow or melee weapons, while supporting your allies with your skills.
During social encounters...When you speak, it’s with the voice of practical experience, especially involving wilderness exploration.
While exploring...You guide your allies through the wilderness or follow tracks. You keep an eye out for trouble, constantly alert for danger even when it’s not overt.
CRB p167
Actions
Single Action
2-Action Activity
3-Action Activity
Reaction
Free Action
CRB p17
StrideMove up to your speed.
StepCarefully step 5ft without provoking reactions.
StrikeAttack with a weapon or unarmed. On a critical success, deal double damage and possibly other effects.
ReleaseDrop an item or take one hand off a weapon. Does not trigger reactions.
DelayPostpone your turn until later; jump in as a free action. You cannot use reactions until then.
ReadyPrepare an action to take outside your turn on a certain trigger.
Hunt PreyPick a target as the focus of your attacks. Get +2 to seek and track, and reduce range penalty.
CRB p470
Proficiency
Untrained
Trained
Expert
Master
Legendary
Checks
≥ AC/DC + 10
≥ AC/DC
< AC/DC
≤ AC/DC - 10
Critical
Success
Success
Failure
Critical
Failure
Roll 20:one step higher
Roll 1:one step lower
CRB p444
Basic Saving Throw
0
No effect
½
Damage
1 ×
Damage
2 ×
Damage
CRB p449
Action traits
ConcentrateCannot use more than one of these at once.
FlourishYou can only use this once per turn.
OpenMust be the first open or attack action this turn.
PressUse this directly after another attack.
Weapon traits
AgileMultiple Attack Penalty reduced to -4.
UnarmedUse your body rather than a weapon.
CRB p282
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Abilities
Ability Modifier = (Ability Score - 10) ÷ 2
Proficiency
Character
Archetypes |
|||
---|---|---|---|
of |
3 | ||
of |
3 | ||
of |
3 |
Skills
Acrobatics |
= | DEX |
|||||
Arcana |
= | INT |
|||||
Athletics |
= | STR |
|||||
Crafting |
= | INT |
|||||
Deception |
= | CHA |
|||||
Diplomacy |
= | CHA |
|||||
Intimidation |
= | CHA |
|||||
Lore |
= | INT |
|||||
Medicine |
= | WIS |
|||||
Nature |
= | WIS |
|||||
Occultism |
= | INT |
|||||
Performance |
= | CHA |
|||||
Religion |
= | WIS |
|||||
Society |
= | INT |
|||||
Stealth |
= | DEX |
|||||
Survival |
= | WIS |
|||||
Thievery |
= | DEX |
|||||
= | |||||||
= | |||||||
= |
AssuranceMay use 10 + proficiency bonus (inc level, but no other bonuses) rather than roll.
Skill Actions
Identify Magic (Nature/other)Take 10 minutes to identify a magical item, location or effect.
Command An Animal (Nature)Attempt a check against the target's Will DC; the GM may adjust the DC based on attitude or circumstances. Fail if the target is hostile or unfriendly.
TrackMove at up to half your travel speed while making checks every hour.
Perception
Perception DC = 10 + Perception Bonus
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Speed
Stride
Actions
Hunt PreyPick a single target you can see or hear. Get a bonus to Perception and Track your prey.
Focus
1
2
3
Weapons
Weapon Specialisation
Greater Weapon Specialisation
Attacks
Multi-Attack Penalty
Health
Armour Class
Raise Shield
Shield BlockDeduct hardness, then apply remaining damage to both shield and yourself.
Shield Block
Saving Throws
= | CON |
||||
= | DEX |
||||
= | WIS |
Save DC = 10 + Save Bonus
Successful saving throws against poison reduce effect by 2, or by 3 for a critical success.
Upgraded success at Reflex saves.
Upgraded success at Fortitude saves.
Reduced failure at Reflex saves.
On failing a Reflex save, take half damage.
Effects
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ancestry
Dwarf
DwarfHumanoid
DarkvisionSee in darkness and dim light, but only in black and white.
Heritage
Strong-Blooded Dwarf
Poison Resistance = Level ÷ 2
Successful saving throws against poison reduce effect by 2, or by 3 for a critical success.
Background
Scout
Background Skill Feat
Proficiencies
General Feats
Advancement
1 |
|||||||
2 |
|||||||
3 |
|||||||
4 |
|||||||
5 |
Trackless Step |
||||||
6 |
|||||||
7 |
May be master in skills, Weapon Specialisation |
||||||
8 |
|||||||
9 |
Nature's Edge |
||||||
10 |
|||||||
11 |
Wild Stride |
||||||
12 |
|||||||
13 |
|||||||
14 |
|||||||
15 |
May be legendary in skills, Greater Weapon Specialisation |
||||||
16 |
|||||||
17 |
Masterful Hunter |
||||||
18 |
|||||||
19 |
Swift Prey |
||||||
20 |
Skill Feats
Notes
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ranger
Hunter's Edge
Flurry
Multi-Attack |
||
---|---|---|
Against your prey: |
-3 |
-6 |
With an agile weapon: |
-2 |
-4 |
Masterful Hunter |
||
---|---|---|
Against your prey: |
-2 |
-4 |
With an agile weapon: |
-1 |
-2 |
Class DC
Trackless Step
Gain the benefit of the Cover Tracks action at all times. Anyone tracking you must make a Survival check against your Survival DC.
Nature's Edge
Enemies are flat-footed to you (-2 to AC) when in difficult terrain.
Wild Stride
Ignore non-magical difficult terrain.
Hunt Prey
Designate a single creature you can see or hear as your target.
To Track your prey.
Ignore the first ranged increment penalty when within second range
Swift Prey
Use Hunt Prey as a free action a the start of your turn.
Ranger Feats
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Inventory
Items
10 light = 1 bulk
Backpack
bulk of items in backpack
Expendables
Money
1000 coins = 1 bulk
Armour
Shield
Invested Items
Scrolls
Potions
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Animal Companion
Attributes
Abilities
Work Together
Advanced Manoeuvre
Specialisation
Animal Age
1d_ |
||
2d_ |
+1 Str, Dex, Con, Wis | |
+2 |
+2 Dex, +1 Str, Con, Wis | |
+3 |
+2 Str, +1 Dex, Con, Wis |
Skills
Acrobatics |
= | DEX |
|||
Athletics |
= | STR |
|||
Deception |
= | CHA |
|||
Intimidation |
= | CHA |
|||
Nature |
= | WIS |
|||
Performance |
= | CHA |
|||
Stealth |
= | DEX |
|||
Survival |
= | WIS |
|||
Thievery |
= | DEX |
Actions
Spend an action to command your animal companion.
Otherwise they will act as they please.
Animals get two actions which they take on your turn, and no reactions.
Support
Speed
Attacks
Health
Effects
Armour Class
Saving Throws
= | CON |
||
= | DEX |
||
= | WIS |