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© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Abilities
Ability Modifier = (Ability Score - 10) ÷ 2
Proficiency
Character
Archetypes |
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of |
3 | ||
of |
3 | ||
of |
3 |
Skills
Acrobatics |
= | DEX |
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Arcana |
= | INT |
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Athletics |
= | STR |
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Crafting |
= | INT |
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Deception |
= | CHA |
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Diplomacy |
= | CHA |
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Intimidation |
= | CHA |
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Lore: |
= | INT |
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Medicine |
= | WIS |
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Nature |
= | WIS |
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Occultism |
= | INT |
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Performance |
= | CHA |
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Religion |
= | WIS |
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Society |
= | INT |
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Stealth |
= | DEX |
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Survival |
= | WIS |
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Thievery |
= | DEX |
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Assurance May use 10 + proficiency bonus (inc level, but no other bonuses) rather than roll.
Skill Actions
Perception
Perception DC = 10 + Perception Bonus
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Speed
Stride
Actions
Focus
1
2
3
Weapons
Weapon Specialisation
Attacks
Multi-Attack Penalty
Agile
Health
Armour Class
Raise Shield
Shield Block Deduct hardness, then apply remaining damage to both shield and yourself.
Rest
Treat wounds, repair an item, identify an item, change armour
Recover from Fatigued, Doomed 1, Drained 1.
Saving Throws
= | CON |
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= | DEX |
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= | WIS |
Save DC = 10 + Save Bonus
Effects
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ancestry
Heritage
Ethnicity
Background
Background Skill Feat
General Feats
Skill Feats
Notes
Proficiencies
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Kineticist
Kinetic Gate
Gain the element's Impulse Junction and two impulse feats
Gain an impulse feat for each element
Kinetic Aura
Channel Elements
Summon your kinetic aura, and do a 1-action elemental blast or stance impulse.
The aura allows you to use impulses.
Your aura drops if you are knocked out, use an overflow impluse or dismiss it.
Channel Elements as a free action at the start of your turn.
Impulses
Extract Element
- Range
- 30ft
- Target
- A creature matching one of your elements
- Critical Success
- No effect
- Success
- Half damage, bypass immunity; -1 AC and saves
- Failure
- Full damage
- Critical Failure
- Double damage
Gate's Threshold
Elements
Air
Metal
Earth
Water
Fire
Wood
Composite Impulses
Kineticist Feats
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Air
Gate Junctions
Impulse Junction
Before or after an air impulse, either Stride up to half your Speed or Step.
Critical Blast
When your Elemental Blast critically hits, the target takes persistent fire damage.
Elemental Resistance
While your kinetic aura is active, you have resistance
Cold, Fire
Aura Junction
While your kinetic aura is active, enemies get weakness to your fire impulses
Skill Junction
Intimidation
+1Bonus while your kinetic aura is active
Reflow Elements
At each day's preparations, temporarily replace one impulse feat.
Double Reflow
At each day's preparations, temporarily replace two impulse feats.
Impulses
Elemental Blast
Elemental Blast
Elemental Blast (melee)
Elemental Blast (ranged)
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Earth
Gate Junctions
Impulse Junction
Before or after an air impulse, either Stride up to half your Speed or Step.
Critical Blast
When your Elemental Blast critically hits, the target takes persistent fire damage.
Elemental Resistance
While your kinetic aura is active, you have resistance
Cold, Fire
Aura Junction
While your kinetic aura is active, enemies get weakness to your fire impulses
Skill Junction
Intimidation
+1Bonus while your kinetic aura is active
Reflow Elements
At each day's preparations, temporarily replace one impulse feat.
Double Reflow
At each day's preparations, temporarily replace two impulse feats.
Impulses
Elemental Blast
Elemental Blast
Elemental Blast (melee)
Elemental Blast (ranged)
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Fire
Gate Junctions
Impulse Junction
Increase damage die by one step for any two-action fire impulse
Critical Blast
When your Elemental Blast critically hits, the target takes persistent fire damage.
Elemental Resistance
While your kinetic aura is active, you have resistance
Cold, Fire
Aura Junction
While your kinetic aura is active, enemies get weakness to your fire impulses
Skill Junction
Intimidation
+1Bonus while your kinetic aura is active
Reflow Elements
At each day's preparations, temporarily replace one impulse feat.
Double Reflow
At each day's preparations, temporarily replace two impulse feats.
Impulses
Elemental Blast
Elemental Blast
Elemental Blast (melee)
Elemental Blast (ranged)
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Metal
Gate Junctions
Impulse Junction
Before or after an air impulse, either Stride up to half your Speed or Step.
Critical Blast
When your Elemental Blast critically hits, the target takes persistent fire damage.
Elemental Resistance
While your kinetic aura is active, you have resistance
Cold, Fire
Aura Junction
While your kinetic aura is active, enemies get weakness to your fire impulses
Skill Junction
Intimidation
+1Bonus while your kinetic aura is active
Reflow Elements
At each day's preparations, temporarily replace one impulse feat.
Double Reflow
At each day's preparations, temporarily replace two impulse feats.
Impulses
Elemental Blast
Elemental Blast
Elemental Blast (melee)
Elemental Blast (ranged)
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Water
Gate Junctions
Impulse Junction
Before or after an air impulse, either Stride up to half your Speed or Step.
Critical Blast
When your Elemental Blast critically hits, the target takes persistent fire damage.
Elemental Resistance
While your kinetic aura is active, you have resistance
Cold, Fire
Aura Junction
While your kinetic aura is active, enemies get weakness to your fire impulses
Skill Junction
Intimidation
+1Bonus while your kinetic aura is active
Reflow Elements
At each day's preparations, temporarily replace one impulse feat.
Double Reflow
At each day's preparations, temporarily replace two impulse feats.
Impulses
Elemental Blast
Elemental Blast
Elemental Blast (melee)
Elemental Blast (ranged)
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Wood
Gate Junctions
Impulse Junction
Before or after an air impulse, either Stride up to half your Speed or Step.
Critical Blast
When your Elemental Blast critically hits, the target takes persistent fire damage.
Elemental Resistance
While your kinetic aura is active, you have resistance
Cold, Fire
Aura Junction
While your kinetic aura is active, enemies get weakness to your fire impulses
Skill Junction
Intimidation
+1Bonus while your kinetic aura is active
Reflow Elements
At each day's preparations, temporarily replace one impulse feat.
Double Reflow
At each day's preparations, temporarily replace two impulse feats.
Impulses
Elemental Blast
Elemental Blast
Elemental Blast (melee)
Elemental Blast (ranged)
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Inventory
Items
10 light = 1 bulk
Backpack
Bulk
Expendables
Armour
Shield
Money
1000 coins = 1 bulk
Scrolls
Invested Items
Potions
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Level Up
Step One
Increase your level by 1 and subtract 1000 XP.
Step Two
Increase your maximum Hit Points.
Step Three
Add class features from your class advancement table.
Ability boost
At levels 5, 10, 15 and 20, boost 4 different ability scores. Increase by 1 if the score is already 18 or above, or 2 if not.
Skill increase
At select levels, increase proficiency in one skill.
May increase a skill to master.
May increase a skill to legendary.
Step Four
Select feats as indicated on your class advancement table.
Ancestry feats
Class feats
General feats
Skill feats
Step Five
Add spells and spell slots if your class grants spellcasting.
Spells
Focus Spells
Step Six
Increase all of your proficiency bonuses, and add proficiencies from skill increases or other class features.
Increase any statistics that changed as a result of ability boosts or other abilities.
Step Seven
Adjust bonuses from feats and other abilities that are based on your level.
Advancement
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Weapon Specialisation |
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18 |
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19 |
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Retraining
With your GM's permission, you can retrain certain features.
Feats
Replace one feat with another of the same type and appropriate level.
Skills
Swap out one of your skill proficiency ranks, including initial skills.
The new proficiency rank cannot exceed the rank you traded away.
Class features
Change a class choice. GM will tell you how long this takes — always at least a month.